Sparky gives up his move action and ends his turn. I think that would simplify things a whole bunch. He uses his standard action to make a melee touch attack against Clunky[2b]. That should read Melvin, not Sparky. (DING) In addition to some stat changes and stuff, Melvin gains the ability to use Spellstrike. Melvin takes a full-round action to use Spell Combat. There's no touch AC in D&D 5E, so a ranged touch attack from previous D&D versions is just a ranged attack in D&D 5E. You can make touch attacks round after round until the spell is discharged. END, 7. Now a fighter with feats can, with about the same chances, deal the following: Move action- Moves up to the fight (while the magus cannot do this in your example). :(. Lets say ideal conditions, he pre-casts Shocking Grasp. Barbarian - 26 (Or 44 if he uses Vital Strike). I'm starting as a Wizard in a new campaign and my familiar can deliver touch spells for me. Melvin's longsword threatens a critical hit on a roll of 19–20. Fighter full round action: 2 attacks (Full attack), Magus standard action: 1 attack
Round 2: Melvin decides to put the hurt on Clunky. Break – Make the equipment of your enemies less effective. Your touch weakens the living and disorients undead, possibly even causing them to flee. So, the potential to do gnarly amounts of damage is certainly there, but the tradeoffs are also present as well and, in my opinion, presented fairly. First off, the Magus is MAD as Hell. That's IF he doesn't score a crit and with no other Feats to assist in the attacks. When EK10 crits he can use 1 spell as a swift action. They should not out-tank the Fighters. That seems crazy imbalanced to me, a 2nd level fighter is NOWHERE near that capability as far as multiple attacks and damage dealt, and if a DM turned that on the players they'd be screaming FOUL! Pathfinder Adventure Card Society; Promo Cards; Accessories; Gaming Card & Board Games; Deck Building Games; Miniatures; Roleplaying Games; Trading Card Games; Traditional Games; Accessories; Books Apparel & Gifts Exclusives Sale Pathfinder First Edition Celebration! The orcs in my examples were all shamefully nude (or wearing leather, if the reader is under 18). You touch the target to afflict it with ghoul fever, infesting it with hunger and a steadily decreasing connection to positive energy; the target must attempt a Fortitude save. Also note that on the touch spell, you only get a free attack on the round you actually cast the spell. Cast touch healing spells from a distance. Melvin makes his Concentration check. A monk, a character with the Improved Unarmed Strike feat, a spellcaster delivering a touch attack spell, and a creature with natural physical weapons all count as being armed (see natural attacks). How does the magus do that kind of damage without spells? My goal is one (lengthy) item that someone can read and fully understand how these things work, by bringing together plain text explanations and the various rules that are scattered about various parts of the books. Dotting this for later, and to send to a Magus-player. 6 comments. IMO, frostbite is the best spell for Myrmidarch. This means 1-4 above will apply. IMO, frostbite is the best spell for Myrmidarch. Sometimes, when you really want to hit, it's worth just using the touch. Now you need to cast a spell. He rolls his first claw attack: a d20, and adds 1 because Sparky has 12 Strength. At the end of the round, if the spell still isn't discharged, Melvin would hold the charge. Does the Touch effect go off, but without the weapon damage? *shrug*. Thanks! I though there was no way he could be reading that correctly, and I personally see nothing in that descriptor that suggests the extra attack, which is why I came here. This means multiple things: 1) You use a weapon, not your touch. Now these 'ideal' situation scenarios have the magus dealing 27 damage, while the fighter deals 60. CASTING. If you are a 2nd-level Magus, you can make a weapon attack with Spellstrike and discharge a spell while getting full weapon damage, then make ANOTHER weapon attack using Spell Combat? Sure you could wield magic and a sword, but you leveled slower than the rest of the party. For Shocking Grasp it looks like a glaring no, but what about the other two spells? Touch spells that are particularly well suited to getting Reached (ala Chill Touch and Ghoul Touch) are also appreciated, though less useful. If you mean that you can make caster level free attacks as part of casting the spell, then that has MASSIVE repercussions if combined with things like Spellstrike or Elemental Touch. It's long been a strangely written spell. I don't really think there are that many. Calming Touch (Sp): You can touch a creature as a standard action to heal it of 1d6 points of damage + 1 point per cleric level. [B94] REAR BUMPER PROTECTOR, SANDSTONE, [Z66] ACTIVATION DISCLAIMER, [P01] SL PREMIUM PACKAGE -inc: NissanConnect w/Navigation & Services SiriusXM Traffic (subscription required) NissanConnect Services Powered By SiriusXM Compass (Mirror-Navi) Radio: Bose Audio w/AM/FM/RDS/MP3/CD & 13 … Melvin chooses to start with his spell. Melvin rolls his weapon damage twice (1d8+1, and 1d8+1) then rolls his Shocking Grasp damage twice, Zap! 90 thoughts on “ Pathfinder Advice: Why I Hate At-Will 0-Level ... Detect magic may not always be the best spell to have on hand and Create water becomes redundant after 1-2 castings but takes up a slot. Targets: creature or creatures touched (up to one/level)
If he hits, he'll do both normal weapon damage(1d8+1) as well as expend the charge on his held spell(Damage, effects, etc). Round one he gets to full attack, uses spell combat, and hits, discharges, then casts again, makes his concentration check, hits and discharges. Clunky's AC is 14 so Sparky has hit. This type of meta-analysis is a great service to the community. Also be sure to see This FAQ Item. Throwing a high burst damage resource-intensive NPC at the party to show them how a class is unbalanced may not be the best idea. Touch of bloodletting causes exhaustion, touch of slime for some gooey con damage, and there's always the classic vampiric touch. Spoilers. If the spell allows you to touch targets over multiple rounds, touching 6 … His damage is, however, spikey, so he can get a deal of glory. [2c] In this case, you aren't considered armed and you provoke attacks of opportunity as normal for the attack. 135. I appreciate your defense of the Magus class, and I think it is a cool class as well. Once that's done, the 'free' attack is over. If I'm reading it right, he'll only get that +1d6 +[Magus level] once per round for [Magus level] rounds. we are talking somewhere in the realm of 8-18 damage a swing without breaking a sweat. Hudson Chrysler Jeep Dodge 625 Route 440 South Jersey City, NJ 07304 877-619-0758 Reach spell is great for turning touch spells into rays allowing you to keep your distance. Bonus points for pointing out ray spells that can fire > 3 rays if there are any. What are the best touch spells for each level a sorcerer can know? a ranged attack against the "touch" AC of the target. Yes, the magus can hit twice and shocking grasp. With a chance to take another swing and hit a target of opportunity with cleave for another 8-18 damage. As a side note, Sparky could have done the same thing using his unarmed strike, instead of his claws, though without the Improved Unarmed Strike feat, he would still provoke an attack of opportunity. I don't "love" my creatures, and I play fair, but when I can't (or shouldn't as Grick pointed out in one of the above posts) use an NPC due to the fact that it would waste my party, that is pretty telling as far as game balance goes. "That's too easy. Again, he somehow manages to hit the abysmal AC of the target. My buddy playing the Magus in my group will be very pleased. You can take a 5-foot step before, during, or after your other actions in the round. So, once more, all those times that Sparky could deliver his touch spell? Scorching Ray (2), Battering Blast (3), and Hellfire Ray (6) are her best single-target spells, as each separate ray/attack will inflict its own sneak … As you don’t have to touch the equipment to be effected (the spell is close, not touch, range) this is … How much damage does the magus do without using his CLASS abilities? A Magus can deal decent spikes of damage but they are better off trying to control the battlefield with SoS spells, buffing themselves to stay alive and relevant during the fight, and or hampering their enemies to mitigate party damage. Great. ________________________________________________________________________, It seems to me to be enough of an advantage to be able to Spellstrike as a standard action in the round (thus casting a spell AND making a melee attack as well as moving during one round), and more on par with other 2nd level special abilities. Damage roll- 2d6+11 for 18average (another 1d6+1 if given a round to prep). B. Cleric Spell list is not exactly Impressive, apart from healing. using spell-combat, and deliver the attack with her weapon, and then take her attacks with spell-combat and deliver another charge of frostbite! Spell Combat (Ex): At 1st level, a magus learns to cast spells and wield his weapons at the same time. The touch spell isn't discharged on a miss. Put them to the sword! Reading it isn't essential, but it … I guess I feel that probably not many people are playing a straight fighter class due to these stronger skill-sets of other classes, kind of like in an MMORPG where there are a few of the "regular" classes and a MANY of the types that receive better (especially in PvP) skills. Saddle Surge: transmutation: Bonus damage for moving on mount. We'll use the same stats as in the example above for weapon damage, etc. Two sword hits, two shocking grasps, one round. R Spell requires a requisite religion or race. tldr:Magus has much lower to hit than a normal fighting class, and requires her very limited spells to do damage on par with them, where they have lots of rounds of rage, and rage powers, or feats that are always on, and much better chance to hit. His result is 4, that's terrible! (He doesn't charge because there's a rock in the way) Round 1: Melvin takes a full-round action to use Spell Combat. He starts by making his regular attack, foolishly believing that it might kill Clunky and save him a spell. If not, you're still holding the charge. If he does, will he lose the remaining charge he is holding on the previous spell? However, that is not a limitation, that is just point out that, in addition to being able to deliver his normal touch spells with his sword, he ALSO can deliver the FREE touch spell granted by casting it. Magus - 40
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