(I accidentally closed my browser, so my slightly better written response was lost, this one may not make much sense). You even have enough charges to do it for 2 full-attack per cast! You can use this melee touch attack up to one time per level. (+6/+1) This means that if he uses Spell Combat, he still gets to make his full-attack in addition to casting a spell. The other issue here is probably my friend of almost 30 years who has the uncanny power to min/max a character. Did the guide conflict with the FAQ in some way? Thanks. I'll try to go through the order of events, assuming a Magus starts beside his target. Once A, B, and C have been met, then Spellstrike may apply. Still, great work. I fully understand how touch spells work, and those magus abilities make sense! Best Famous Astrologer in New Jersey (NJ), USA – Pandit Vijay Varma Pandit Vijay Varma Ji is an Indian based famous astrologer in New Jersey NJ, USA. Now he uses a full-round action to make a full attack. Even when Fighters get to a high enough level (6th I believe) The 2nd attack they are granted is at -5. (make concentration check & miss 1st time) 50%x45%x55%x13.5 = 1.84. 0.4a changed clunky to bumpy in Simple Example Time]. The subject is immediately fatigued for the spell's duration. If he misses, he won't do any weapon damage to the enemy but will still have the charge of his spell. "Ranged touch attack" spells are ray spells. It seems like you are saying you can decide on each individual swing whether the touch spell is delivered after the results of the roll. The enemies are supposed to lose. I'm not sure what the intent there is, honestly... worth FAQing. Also, if you have the wand wielder arcana, you can spellstrike any wand-cast touch spell. Stumpy has an AC of 16, so Melvin has missed. At the end of the round, if the spell still isn't discharged, Melvin would hold the charge. He gets exactly the same number of attacks he would if he didn't use spellstrike at all: 2. For example, a fighter cannot charge and make BOTH his attacks even if he has the TWF Feat because charging is a full-round action, nor can he move his move action speed and make both his attacks, yet the Magus can cast a spell, attack with his weapon then attack again despite the fact that Spell Combat is a full round action??? Magic enhancement bonuses, weapon focus, etc. 0 risk of AoO, no risk of losing spell for casting defensively, Found this in another thread on Spellstrike, it seems to contradict what is being said. If successful, this melee attack deals its normal damage as well as the effects of the spell. Now he makes his normal full-attack with his weapon. He's level 1, so he only has Spell Combat, not Spellstrike. 2d8+4 +4d6 = Average 27 damage. As I said, I will just create an NPC Magus and unleash her on the party. If religion, spellcaster must worship the listed deity to utilize the spell. The best answers are voted up and rise to the top ... Browse other questions tagged pathfinder-1e touch-attacks or ask your own question. This really deserves its own thread in the rules forum with lots of FAQ flagging. Snowball, Scorching Ray, and Gloombind spam it is! The target attempts a basic Fortitude save, but is also enfeebled 1 for 1 round … You touch the target to afflict it with ghoul fever, infesting it with hunger and a steadily decreasing connection to positive energy; the target must attempt a Fortitude save. Melvin has confirmed the critical hit! This point is important, and it's thrown a lot of people off-track. If Melvin confirms a critical hit when using Spellstrike, both the weapon damage AND the spell damage will double. Let's assume an 18 INT here.. so a 50-50 chance. 17! Bye Thanee Bort plan ahead! That, or creating an evil NPC Magus and see how the party enjoys being cut down by their own exploit. But Melvin isn't done yet, this is Spell Combat, so he still gets to make a full-attack with his weapon. 5a. He casts Shocking Grasp, and moves thirty feet towards Clunky. "Jason Bulmahn wrote:
My goal is one (lengthy) item that someone can read and fully understand how these things work, by bringing together plain text explanations and the various rules that are scattered about various parts of the books. If Melvin had managed to hit, he would have dealt weapon damage as well as discharging the Shocking Grasp. Bort congratulate Maggy for out damaging him by 5 points. He rolls his attack: a d20, and adds 1 because Sparky has 12 Strength. lol. Banishment is a save or die spell for outsiders and elementals that will kill them on a failed save and leave their bodies and loot behind. In essence you would declare which attack is the free attack to deliver spell, and which attack is the normal one. Spoilers. He rolls his attack: a d20, and adds 1 because Melvin has 12 Strength, adds another 1 because he has +1 BAB. B. Cleric Spell list is not exactly Impressive, apart from healing. of This thread is archived. And if the weapon is his fist, he can do all of that and could discharge a held touch spell at the same time. M This spell has a material component not normally included in a spell component pouch. You can use Spellstrike to deliver that spell with your weapon instead of a touch. The magus is +1 to hit with his (now) +1 longsword, and gets a +3 to hit when shocking grasp is charged up. If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges. He rolls his attack: a d20, and adds 1 because Sparky has 12 Strength. Bumpy the Orc appears, and he wants revenge! share. Arcane touch spells are more often ranged, anyways. It could be interpreted several different ways. Even though Melvin is a Magus, not a Sorcerer, he still follows all of those rules about Touch Attacks. If the spell is discharged, then that's it for the spell. Bumpy has an AC of 14, so Melvin hits. So let's assume that Melvin is fighting Lumpy the Orc. As part of Spell combat, the Magus is able to make a second attack at a -2 to hit. Melvin the Magus has arrived to show Sparky how it's done. Seems like too much is never enough for a player, but try it from a DMs perspective. He rolls a 19, which is a critical threat, and enough to beat Stumpy's AC! Without it, Spellstrike will be a confusing mess. Given a round to prep. Introduction. Well hold your horses. Melvin takes a full-round action to use Spell Combat. 90 thoughts on “ Pathfinder Advice: Why I Hate At-Will 0-Level ... Detect magic may not always be the best spell to have on hand and Create water becomes redundant after 1-2 castings but takes up a slot. Just like the time he made a Dragonborn Fighter/Warlock with a specialty in chain weapon. I guess I feel that probably not many people are playing a straight fighter class due to these stronger skill-sets of other classes, kind of like in an MMORPG where there are a few of the "regular" classes and a MANY of the types that receive better (especially in PvP) skills. It's too bad Melvin beat him on initiative. The magus needed to be in full attack range, the fighter could have even charged (for even higher expected damage). 2. They don't have a long life ahead of them, or three more encounters to prepare for. Take and follow this best Indian astrologer astrology advice to remove Black magic, Kala jadu, Love Spells, Reuniting Loved Ones, Evil Spirits Removal, Family Problem, Business Problems. 2017-07-28, 06:25 PM. Restoration, Greater. The heavens crack, lighting lines the horizon. I have the same issue with Druid pets in Pathfinder. I'm starting as a Wizard in a new campaign and my familiar can deliver touch spells for me. Deliver Touch Spells (Su): If a witch is 3rd level or higher, her familiar can deliver touch spells or hexes for her. Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber, A Guide to Touch Spells, Spellstrike, and Spell Combat [Ver 0.4 Alpha], 1 Original link: http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderR PG/advice/waltersGuideToTheMagus&page=2#65. As far as I'm aware, Fiery Shuriken is the spell with the greatest amount of ranged attack rolls. You get one free attack as part of casting a touch spell. That is every swing. Seems powerful enough to use Spellstrike as a standard action and still be able to move. Well, Touch of Idiocy is technically not a 3.0 spell, or was it printed somewhere before the 3.5 PHB also? Looking at the Wizard spell list, the only offensive ones seem to be Shocking Grasp and Bestow Curse. Put them to the sword! If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. According to the rules on touch spells in combat it seems like you just hold the charge if you miss, and then perform touch attacks as standard actions until the spell hits. Goto 6
But Bort keep do his thing, and swing at a +4 for 16 damage. Range touch Target creature touched. Now, we follow the rules above for Touch Spells. B) The spell must have a range of "touch". But overall, it is not a question of favoring one class over another, it is just one of those rules that seem to deviate from EVERY other example of the ruleset to give the player an advantage (perhaps for purchasing the new book?). What other good spell uses can I have my familiar deliver Touch spells for? 19 people marked this as FAQ candidate. Tables have been flipped, Mountain Dew bottles scattered to the four winds, and DMs everywhere have torn out hair by the fistful, by simply trying to figure out how exactly this all works. After all, you have, by definition, struck the opponent on target, but merely failed to find the chink in his armor, or failed to power the blade through thick hide. The differentiation is the off hand use, which seems to be consistent throughout the rules in this way. His result is 13, d'oh. 60% Upvoted. (A, B, and C fulfilled!). Oh, and then there is that whole magic pool to make the weapon magical thing. The magus, like the monk, has ways to try to compete with the fighter. prd wrote:
It's simple. The Myrmidarch has Ranged Spellstrike, allowing them to get an additional weapon attack in a round to deliver a spell. When Melvin reaches a BAB of +6 (at level 8 unless he multiclasses) he will get two attacks during a full-attack routine. He rolls his attack: a d20, and adds 1 because Melvin has 12 Strength, adds another 1 because he has BAB+1, and he also includes his -2 penalty for using Spell Combat. However, Melvin can do more than that. Is this actually a complicated concept? When EK10 crits he can use 1 spell as a swift action. As shown above, the damage is limited to a few times per day and is only a couple points higher than a fighter who can do it at will. Hmm, explain to me how a 2nd level fighter or barbarian can get 3 attacks and do 6-24 points of damage in one round? The hand covered in glowy octarine flames is 'armed'. You can also have it search for "keywords all", might give you more spells but they seem to be touch spells with a ranged component. Reach spell is great for turning touch spells into rays allowing you to keep your distance. Melvin has a Longsword. I wish a touch charge would be treated like a weapon, as rays are. Not to mention Fatigue (and Entangle if you want to put Rime spell on it too). He rolls his attack: a d20, and adds 1 because Melvin has 12 Strength, and he also includes his -2 penalty for using Spell Combat. He wants to zap him! Bort have nothing special to do on full attack... unless Bort half orc with toothy trait, but Bort not, because Bort want Beast totem! But not you! That stat also uses the above example of a Magus with a 12 Str. Should they keep some spells in reserve, in case another tougher party of PCs stops by? So if you make your normal melee attack (1) and cast a spell that grants you a free attack (1) you've got 2 attacks. Zap! It wouldn't be very effective, though, since it would basically create a d8 version of Flame Arrow with significantly less arrows. When using Spellcombat and Spellstrike together, I always thought that you had to designated which attack was normal weapon and which attack was weapon+spell. How does the magus do that kind of damage without spells? Also, it seems to me that in your example Grick it would be: Magus standard action: 1 attack + spell (using Spell Strike)
Melvin will hit for sure, but first will roll to confirm his critical hit. This spell ha no effect on a creature that is already fatigued. Also of note, a fighter type that takes Two-Weapon Fighting Feat is still -3/-4 when using that attack and the attack comes from the secondary weapon, and characters without TWF suffer a -6/-10! He uses Arcane Mark to keep using Spell Combat. DESCRIPTION. I see what you are saying James, the Fighter class gets bonus feats, but the Spell Combat and SpellStrike skills are more akin to the Bravery and Armor Training class skills the Fighter gets. 1. 1d6 + caster levels damage with multiple charges means at level 9 you can Full-attack + Rapid shot + Many Shot for extra 4d6 + 36 damage each round. We'll use the same stats as in the example above for weapon damage, etc. So lets put them all together. I'll see if I can dig one up for us to concentrate on. Lumpy runs up and attacks, but misses. Yes, the 5 ft step can be used durring other actions. A Guide to Touch Spells, Spellstrike, and Spell Combat (2012) Magus Hexcrafter Guide: The Complete Guide For Dealing With The Devil (Core, APG, ARG, UC, UM) (2013) Walter’s Guide to the Magus (Core, APG, UM) (2011) The Exhaustive Guide the the Kensai Magus (2012) What I'm saying is, if you've cast Shocking Grasp in the past, and not discharged it (either by touching something, using Spellstrike to zap something, or having cast another spell) then every attack you make can be (if you choose) a Spellstrike. Damage roll- 2d6+11 for 18average (another 1d6+1 if given a round to prep). Are you able to Spell Combat in this second round, substituting a faster spell for the attack allowed from the held charge? One at full BAB, and one at BAB-5. He rolls this attack: a d20, and adds 1 because Melvin has 12 Strength, adds another 1 because he has BAB+1, and he also includes his -2 penalty for using Spell Combat. I see a lot of people complain that the Magus is overpowered because of this... As someone that currently plays one, I can tell you that, while I am a bit biased in my opinion, I do not think this is the case. This also makes sense, as the trade off for getting weapon damage is hitting the (usually) more difficult AC value. Calming Touch (Sp): You can touch a creature as a standard action to heal it of 1d6 points of damage + 1 point per cleric level. Okay okay, on thinking about this, you've almost sold me. You hold the charge forever, until it's discharged or you cast another spell. I was always able to rule which AC mods made you 'tougher to hurt', and which made you 'not stood there'. a ranged attack against the "touch" AC of the target. School conjuration (healing); Level cleric/oracle 7, shaman 7. If you're using Spell Combat, you either make your normal weapon full attack first, then cast, or cast then fight. If the Magus hits on his attack, the enemy is dealt both weapon damage(1d8+1) as well as being affected by the spell(damage, effects, etc). Your touch weakens the living and disorients undead, possibly even causing them to flee. The other hand he is throwing a punch with, is not*. You have yet to experience the brain-melting horror that is Combining Spell Combat with Spellstrike! From the combat section, 5 foot step:
Melee Touch Attack One enemy creature Touch 1 round/level Fortitude negates You channel negative energy through your touch, fatiguing the target. We'll start with some relevant rule citations: 1) Touch Spells in Combat: Many spells have a range of touch. If successful, this melee attack deals its normal damage as well as the effects of the spell. Excrutiating deformation is solid, bestow curse is always fantastic, frigid touch is great. Sacrificial Oath: abjuration: Take damage for an ally for many rounds. Also note that many colored items are also links to the Paizo SRD. Familiars in Pathfinder aren't the combat pets that they could be in 3.5, but they are certainly no less useful. Cleric. A fighter without feats? And, he hasn't discharged that shocking grasp, yet. For example, consider the spell Chill Touch. Excellent. So, that takes care of the free attack granted by casting a Touch spell. Once that's done, the 'free' attack is over. Your touch weakens the living and disorients undead, possibly even causing them to flee. Thanks for listening and responding. 8b. Now you need to cast a spell. Cast touch healing spells from a distance. Boiled down, you could interpret the Magus as getting a full 3 different standard actions in a single turn(Cast Spell, Attack, Attack). When you cast the spell, you get a free touch attack. He is out of reach, so he can't make his free touch attack that was granted by casting the Touch spell[1a] so he Holds the Charge[2a]. C) The spell must be on the Magus spell list. Clunky moves up and attacks Sparky, but misses. I put it there because if I said "Everything Sparky can do, Melvin can also do" it would include the claws, which I only used to avoid TWF confusion and still get more than one attack. This means multiple things: 1) You use a weapon, not your touch. Sparky casts Shocking Grasp, a spell with a range of Touch. Rank. If your unarmed attack or natural weapon attack normally doesn't provoke attacks of opportunity, neither does this attack. Everything looks correct to me so far. Weapon Finess does apply to touch attacks you can also take weapon focus ray and touch level 1 spells: Shocking Grasp/Shield or mage armor (shield has a short duration, but mage armor will lose its … (There's also Disintegrate, but as a single nuke ray, rather than one that can split in 3, it's less appealing for Ranged Spellstrike.). Does the Touch effect go off, but without the weapon damage? As the spell description states, "You can use this melee touch attack up to one time per level." (If Melvin was using a Battleaxe instead of a Longsword, the spell damage would still only double, even though the Battleaxe is an x3 weapon), Sparky walks up, demanding an explanation. Research, compare and save listings, or contact sellers directly from 11 2016 Pathfinder models in Newark. I would appreciate any corrections or suggestions, both in spelling/grammar/style as well as content.  His first hit would have dealt not only 1d8+1 slashing damage, but 1d6 negative energy damage (and 1 Str damage if Lumpy failed his save). He wants to zap him! The magus adds around 3.5 expected damage.. the fighter adds 3.025 expected damage. If this fight goes more than 2 rounds, they outdamage the magus. Looking at the Wizard spell list, the only offensive ones seem to be Shocking Grasp and Bestow Curse. He casts Shocking Grasp, defensively. Scorching Ray (2), Battering Blast (3), and Hellfire Ray (6) are her best single-target spells, as each separate ray/attack will inflict its own sneak-attack damage. Everyone does. Because Melvin just cast a Touch spell, he gets a free touch attack[1a]. Sparky the Sorcerer spies Clunky the Orc standing ten feet away. 3b. 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Would appreciate any corrections or suggestions, both in spelling/grammar/style as well content... Make some monsters much more dangerous, after, or it allows multiple,... Three attacks that turn at once and 1d6/lv over however many rounds seems fairly balanced does, will lose.